rw-r-r- 1 user root 2.0M Dec 25 16:08 binarydata.slf rw-r-r- 1 user root 576.0k Dec 25 16:01 bigitems.slfĭrwxrwxrwx 2 user root 64.0k Dec 25 16:11 binarydata rw-r-r- 1 user root 15.4M Dec 25 16:06 battlesnds.slf ĭrwxrwxrwx 2 user root 64.0k Dec 25 15:54 TILECACHE ~ $ ls -lah /home/user/MyDocs/ja2data/Dataĭrwxrwxrwx 10 user root 64.0k Dec 25 16:14. Make sure the path is correct in the ini-file: When i start the command ja2 from console it says:ĮRROR: Failed to open "/some/place/where/the/data/is/Data/data.slf" (lol?) On my CD there is only a foulder "ressources" with some pictures in it, and a big setup file. JA2 expects a "ja2data" folder on MyDocs with a "Data" folder from the CD present" "The Jagged Alliance 2 data files were not foun. When i try to launch it over shell with ja2launcher it says : The path for my Data from the windows installation is: I deinstalled it again with program manager and installed it again. renamed in on the phone from Data into ja2data. I have the game, installed in windows, copied the data folder(~850mb) on my n900. Installed the jagged alliance 2 (english version) from program manager in maemo devels folder Game should compile right out of the box too so it shouldn't be too time consuming. It would also be nice to the get right mouse button working with some kind of toggle button. You wanna take a swing at it? I bet it would take you way less time if you are familiar with sdl. Write(2, " (SDL Parachute Deployed)\n", 26 (SDL Parachute Deployed)įutex(0x4093c4d8, FUTEX_WAIT, 1562, NULL) = -1 EINTR (Interrupted system call) Write(2, "Segmentation Fault", 18Segmentation Fault) = 18 Write(2, "Fatal signal: ", 14Fatal signal: ) = 14 Mmap2(NULL, 2949083136, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = -1 ENOMEM (Cannot allocate memory) Mmap2(NULL, 2948952064, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = -1 ENOMEM (Cannot allocate memory) I bought steam version and the files appear different structure so i 'acquired' a compliant version to make up for this.įree reports 24MB memory free. realtime and turn based strategy games are my favorite actually, but i never got around to this game before so its all new.īTW i think Steam version does -not- work. The rest of the keys bindings are elsewhere but you might be able to translate them here too. I'm looking at source and its too bad its all hardcoded but maybe you could edit sgp/Input.c QueueKeyEvent and add something like if (Key = K_F6) ModifierState |= CTRL_DOWN I noticed the desktop version lets you hold control down while clicking left mouse button and you only move if theres something to examine? That might be nice to bind to hardware button. I noticed its tricky examining items, any way to adjust keybindings? Maemo hardware buttons are F8, F6, F8, F4 and ESC (since appears its not used). rw-r-r- 1 user root 71646928 Feb 9 19:25 Tilesets.slfĭrwxrwxrwx 2 user root 32768 Feb 9 19:33 stsoundsĭrwxrwxrwx 5 user root 32768 Feb 9 19:33 tilesets rw-r-r- 1 user root 1678333 Feb 9 19:28 Radarmaps.slfĭrwxrwxrwx 2 user root 32768 Feb 9 19:33 ShadeTables rw-r-r- 1 user root 589854 Feb 9 19:32 Bigitems.slfĭrwxrwxrwx 2 user root 32768 Feb 9 19:33 BinaryData 1 Reading Pointers for Sharper Insights.2 Chapter I.
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